E-Sports also known as electronic sports is the form of sport played in facilitated electronic system particularly video games. The sports took a huge form and professional video game players started to emerge, the major games that the professional players used for competition are real time strategy, fighting, first-person shooter and multiplayer online battle arena. Keep your reading habit with inSportsDay.com for finding sports news and best sports products to live happily with healthy-life.
The 1st ever video game competition took place at Stanford university, on October 19-1972, where the students were invited to an “intergalactic Olympics”, the grand prize was a year’s subscription to rolling stone.
The Space invaders championship held by Atari in 1980 was the largest video game competition attracting more than 10,000 participants across the USA creating competitive gaming as a mainstream hobby.
Taking everything online:
In 1990’s due to increasing in a large amount of internet activity many gamers where benefited by the usage of online games that too specifically PC gamers. The game “Netrek” was an internet game that will allow 16 players to connect together totally written in cross-platform open source software which made a huge impact on the cyber world.
The Global Tournaments:
From 2000 onwards the growth in the broadband internet connection has made lots of internet games and LAN games where made popular. This is when the e-sports became a huge impact in South Korea people started to spend a whole lot of time in the E-spots. The Korean style of gaming has lead to the formation of the internet café and LAN gaming centers, known as PC Bang. This leads to the formation of the international e-sports championship.
The 21st-century sport:
The second decade of the 21st century is when the e-sports grew tremendously in both viewers and prize money. The number and scope of tournaments increased during this period from 10 in 2000 to 260 in 2010. This is the period which formed the most successful e-sports tournament like the world cyber games, the Intel extreme masters, and major league gaming.
In April 2006 G7 teams federation formed by 7 prominent counter strike teams with a goal to stabilize the e-sports, but the organization only lasted till 2009 before dissolving.
e-sports has seen a rise in video game companies to improve their e-sport capability of their products. Halo developers in 2014 planned to revive Halo as an e-sport with the creation of Halo championship series and a prize of $50,000 USD.
Even though the enormous growth of e-sport has made a huge impact on traditional games. The people who are interested in getting out of their homes to play a real life soccer and baseball are still high and increasing in numbers.